ATOMANCER

Atomancer

About

A horde survival game made in Unity for Xbox Adaptive Controller, as this game was made for 9–12-year-olds with potential mobility issues and serves as an accessible alternative to other survivor type games.

This project was my first game project at Futuregames.

Details

  • Role: Gameplay programmer
  • Time: The project was 4 weeks
  • Team: The team consisted of 12 people
  • Engine: Unity
  • Language: C#

Contribution

  • Implementing controls
  • Player Movement
  • Timer/Time Manager
  • UI Menus
  • Implement VFX
  • Spawn environment Details

Intro


Contribution


Learnings

As this was my first game project in a larger group I learned to merge with github in our case and how to work effectively with version control.

I worked with the “new” input system and implemented it into the game and wrote code for the inputs, the objective was to only use 2 buttons for everything so it works with the adaptive controller.