Fleshbound

About

Fleshbound is a Doom inspired speed running game with parkour elements, placed in hell where you need to kill and move your way through various levels with varying gravity.

This project was my third game project at Futuregames and the first one in Unreal Engine.

Details

  • Role: Gameplay and AI programmer
  • Time: The project was 7 week
  • Engine: Unreal Engine
  • Language: C++ & Blueprint

Contribution

  • Logic for all enemies
  • Wired barb, kill and grapple
  • Coyote time
  • Highlight system
  • Implementing controller support
  • Researching for steam release and achievements